The original plan? Sculpt everything in ZBrush, pose the characters, render out sprite sheets, and animate from there. And honestly? The animation part was working.
It felt good. I liked how the characters moved. There was something satisfying about seeing them come to life frame by frame.
But… I just didn’t like the way they looked.

No matter how much I tweaked the renders, the style didn’t quite fit. It wasn’t bad it just didn’t feel like the game in my head.
So after a lot of pacing and grumbling and staring at my monitor like it owed me something, I decided to switch it up. New art style. New direction - skeleton-based animation.
Which, yeah — means I now have to learn how to rig.
But here’s the good part: I think we found the look. It finally feels right. More fun.

More soon. Hopefully with working rigs...
...as soon as I figure out how knees work.