Blood vs AI – The World Is Changing

Blood vs AI – The World Is Changing

I’ve been working on Stinehelga’s walk cycle and I want to show you something.
Two versions of the same walk cycle.
One I animated by hand.
One was generated by AI.

Seeing them side by side is strange.
The bigger picture is hard to ignore. We live in a world where hours of hand‑crafted work can now be almost matched by a tool in moments.

It makes me wonder where we’re heading, not just as artists or game developers, but as humans creating in a world that is changing fast.

Am I a tool?

I don’t have all the answers, but I do know this:
I’m excited.
I’m conflicted.
I’m building something I believe in.
And tools like this make me believe it’s possible to build even more.

Take a look at the two versions below.
Let me know what you think.

How do you feel about AI in art and game development?
Does it spark excitement, or does it feel like handing your paintbrush to Skynet?
Would you still create knowing AI could do it faster, or does that make you want to create even more?

3 thoughts on “Blood vs AI – The World Is Changing”

  1. AI can do a lot, but the problem is that the results are good until they’re not. In the last two years, a few law firms got caught using Chat GPT to write their briefs, and they would have gotten away with it too if it weren’t for those meddling kids. Or the fact that the AI straight up fabricated case makes to pull citations from.

    Art and animations are a different story. A number of artist friends of mine have been upset at the proliferation of AI art, but at the same time, I understand why indie developers would use AI to take on the more tedious tasks. At the end of the day, I think it comes down to the use of different tools to get the desired outcome and accomplish the creative vision.

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