Still Chasing the Moon

Still Chasing the Moon

Hey guys,

It’s been a couple weeks since my last update.

I’ve been quiet, but not idle. Mostly I’ve been doing what I always seem to do: turning ideas over in my head, testing things, abandoning things, circling back, and trying to figure out what’s actually worth building.

Right now, the main thing on my table is an app concept called TROFSY.

It’s a made-up word, because apparently I can’t just name something like a normal person. It stands for:

Trusting Realness, Opening Fun, Sparking Yonders.

Yeah, “yonders” is doing a lot of work there.

But I kind of like it.

For now, I’m keeping the details under wraps. If development leads anywhere, I’ll make sure to post updates here. Until then, here’s a conceptual logo as a little tease.

ps trofsy logo transparent

Since my last update, I’ve also posted a small burst of new work: five videos and three shorts.

On the surface, they might seem a little scattered — music, weird little clips, experimental stuff, behind-the-scenes pieces — but looking back at them now, I can see a thread running through all of it.

Defiance. Resilience. Resolve.

That sounds a little dramatic, but honestly, that’s where my head has been lately.

Recent Shorts

Recent Videos

The truth is, AI is still such a new technology that a lot of people are rejecting it outright.

And the ironic part is, I get it.

I really do.

I see how AI is being abused. I see the scams. I see the lazy junk. I see the low-denominator marketing sludge getting pumped into every corner of the internet. It gives the whole technology a bad reputation, and honestly, I understand why people are tired of it.

Unfortunately, that also means anyone experimenting with these tools gets lumped into the same pile.

Sometimes I catch the blunt end of that hatred.

reddit

At first, comments like that really got to me.

I’m not going to pretend they didn’t. They made me stop and question what I was doing. I had to step back and ask myself if I was part of the problem.

But the more I thought about it, the more I realized something pretty simple:

I’m not doing anything different than I’ve been doing my whole life.

I’m making things.

That’s it.

The tools have changed. The process has changed. The speed has changed. But at the core, I’m still doing the same thing I’ve always done. I’m chasing ideas. I’m building little worlds. I’m making songs, videos, stories, characters, weird experiments, and whatever else happens to grab me by the brain that week.

It’s in my bones.

That’s also why I think it’s important to tie my older work to my newer work. This isn’t some sudden pivot where I woke up one day and decided to let a machine do everything for me. This is just another evolution of the same creative impulse that’s always been there.

The latest CLW song, “Call It What You Want,” is really about that feeling.

It’s about people hating something, judging something, dismissing something, and deciding to keep going anyway.

When I first came up with the idea for the song, I almost called it “Haters Going to Hate.”

Thankfully, I did not do that.

That was way too cheesy, even for me.

But the idea behind it stuck around. With some refinement, it eventually became “Call It What You Want.”

That realization — that some people are just going to hate no matter what — really hit me after I posted the short “Secret Hideout.”

It’s literally just me looking at a raccoon in a hole in a tree for a few seconds.

That’s it.

A tiny, innocent, warm little moment from my life.

And even that got negative comments.

“Leave that raccoon alone!”

Thumbs down.

People acting like I had launched a full-scale raccoon harassment campaign.

That was the moment where something clicked for me.

Some people will never be pleased.

You could hand them a flower and they’d complain about the pollen. You could save a kitten and someone would ask why you didn’t save two. You could post a raccoon sitting in a tree and somehow become the villain of the forest.

So at a certain point, you have to stop trying to make everyone happy.

Do things for yourself.

Make the thing.

Post the thing.

Try the idea.

Learn from it.

Move on.

The rest of the world can feel however it wants to feel.

Lately, it feels like I keep trying to start a fire with drenched kindling. I know there’s a spark there. I know there’s heat. But everything is damp, stubborn, and harder than it should be.

It’s frustrating.

But we’ll get there.

Wolfy Bank has always been about chasing the moon, so I guess I shouldn’t be surprised that the journey is long.

Project Updates

To wrap this up, there are a few projects I want to touch on.

Space Jack

Space Jack is currently dead in the water.

I’m not killing the project completely, but there just isn’t enough pre-launch interest right now to keep pushing it with any real force. At some point, you have to be honest about where the energy is and where it isn’t.

I still believe in the project. I still think there’s something there. But I’m also not going to stand in the middle of the internet with a megaphone trying to convince people to care about something they’re not responding to yet.

It’s a shame, but that’s where it is for now.

If you want to support Space Jack or just see what I’m talking about, you can check out the Kickstarter page here:

https://www.kickstarter.com/projects/wolfybank/space-jack-pilot-episode-out-past-the-known

Tales from the Fringe

Tales from the Fringe is another project I still think could be really fun.

The original idea was to make it more collaborative — a place for strange stories, weird confessions, odd little pieces of fiction or reality, and that general Twilight Zone / Outer Limits kind of energy.

I still like the concept.

But I’m also not holding my breath.

People are busy. People are scattered. People are disconnected. These days, it feels hard to convince someone to tie their shoes, let alone contribute to a weird anthology project from a small creative brand on the internet.

So for now, I’m moving it to the back burner.

I may still source stories independently. I may write some myself. I may circle back when the timing feels better.

That said, if you’re reading this and you have an interesting story, send it my way:

info@wolfybank.com

Music Videos

I’m really happy with the latest CLW video.

For that project, I used workflows inside of ComfyUI, which gave me a lot more control than some of my earlier experiments. There’s still room for improvement, of course. There always is.

But each version gets a little better.

Each attempt teaches me something.

Each project moves the whole thing a little further down the road.

It’s more complicated now, but what in life isn’t?

screenshot 2026 05 23 140932

Poker

Poker is currently on hold.

I’m feeling pretty burnt out on the game at the moment. Since my last update, I did make it out to a live card room, and it was fun for a while.

But toward the end, I mostly found myself missing being near my dog, Trip.

So I guess the WSOP bracelet will have to wait another year.

It’s still on the list.

Just way, way on the back burner.

Game Development

Game dev is also getting a reality check.

Wolfy Bank is technically a game development company without any published games, which is objectively kind of hilarious.

So I’m rolling back the ambition.

The new goal is not to make the perfect game. The new goal is not to build some massive dream project that takes five years and collapses under its own weight.

The new goal is simple:

Make something fun.

Make something light.

Make something I can actually finish.

Get it on Steam.

That’s it.

A finished small thing beats an unfinished giant thing every time.

Posting Frequency

I know these blog posts don’t get a ton of readers.

That’s okay.

I still think they matter.

They give people — especially my eBay customers — a glimpse into what Wolfy Bank actually is. Not just a store. Not just a logo. Not just a pile of strange items and creative experiments.

It’s a living, breathing mess of ideas.

That said, I’m probably not going to post as frequently. Maybe once every few months. Maybe whenever there’s something worth saying.

I’d rather spend more time making things than talking about making things.

For now, I’m going to keep working on TROFSY.

And as something completely different, I might try my hand at some standup comedy.

Because honestly?

I need a good laugh.

As always, if you have a project and need help, I freelance my services. Checkout my freelancing site: www.adamjamesmontgomery.com

standup

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